MAGNETIC ATTACK DRILL

Level (1d6 + 2):

Effect: The user throws this cypher at a target within short range, and it drills into the target for one round, inflicting damage equal to the cypher’s level. If the target is made of metal or wearing metal (such as armor), the attack is eased.

REJUVENATOR

Level (1d6 + 2):

Effect: Restores a number of points equal to the cypher’s level to one random stat Pool.

01–50Might Pool51–75Speed Pool76–00Intellect Pool

RETALIATION

Level (1d6):

Effect: For the next day, anyone striking the user receives a small burst of electricity that inflicts 1 point of damage (2 points if the cypher is level 4 or higher, 3 points if the cypher is level 6 or higher). No action or roll is required by the user.

INFERNO WALL

Level (1d6 + 2):

Effect: Creates a wall of extreme heat up to 30 feet by 30 feet by 1 foot (9 m by 9 m by 30 cm) that inflicts damage equal to the cypher’s level on anything that passes through it. The wall conforms to the space available. It lasts for ten minutes.

TELEPATHY

Level (1d6 + 2):

Effect: For one hour, the device enables long-range mental communication with anyone the user can see.

DETONATION (CREATURE)

Level (1d6 + 1):

Effect: Projects a small physical explosive up to a long distance away that explodes and creates a momentary teleportation gate. A random creature whose level is equal to or less than the cypher’s level appears through the gate and attacks the closest target. After about one minute, the creature vanishes.