DETONATION (MASSIVE)

Level (1d6 + 2):

Effect: Projects a small physical explosive up to a long distance away that explodes in a short-range radius, inflicting damage equal to the cypher’s level. Roll a d100 to determine the type of damage.

01–10Cell-disrupting (harms only flesh)11–30Corrosive31–40Electrical discharge41–50Heat drain (cold)51–75Fire76–00Shrapnel

TRACER

Level (1d6):

Effect: Fires a microscopic tracer that clings to any surface within short range. For the next twenty-four hours, the launcher shows the distance and direction to the tracer, as long as it is within 1 mile (100 miles if the cypher is level 3 or higher, in the same dimension if the cypher is level 6 or higher).

DETONATION (FLASH)

Level (1d6 + 2):

Effect: Projects a small physical explosive up to a long distance away that bursts in an immediate radius, blinding all within it for one minute (ten minutes if the cypher is level 4 or higher).

CURSE BRINGER

Level (1d6 + 1):

Effect: The cypher can be activated when given to an individual who doesn’t realize its significance. The next time the victim attempts an important task when the cypher is in their possession, the task is hindered by three steps.

VISAGE CHANGER

Level (1d6):

Effect: Changes the appearance of one human-sized creature, providing an asset to disguise tasks (easing them by two steps if the cypher is level 5 or higher). The change takes ten minutes to apply and lasts for twenty-four hours.

ADHESION

Level (1d6):

Effect: Allows for automatic climbing of any surface, even horizontal ones. Lasts for ten minutes per cypher level.